#media hunter reviews
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huntikfrance · 4 months ago
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[FR] Découvrez une review détaillée en anglais de la Saison 2 de "Huntik Secrets & Seekers" réalisée par Media Hunter Reviews sur YouTube ! (La review de la Saison 1 a malheureusement disparue de YouTube!)
[EN] Discover a detailed review in English of the Season 2 of "Huntik Secrets & Seekers" made by Media Hunter Reviews on YouTube! (The review of Season 1 has unfortunately disappeared from YouTube!)
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literarywizard · 7 months ago
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Media Club Plus Is The Best Hunter x Hunter Analysis I've Ever Heard
I'm enjoying my second watch-through of Hunter x Hunter and while part of that is watching it free of the negative influence of the person who introduced the show to me, most of that enjoyment comes from also listening to Media Club Plus as I watch along.
I’ve mentioned this multiple times now, over the last year or so, but I started putting an effort into expanding my podcast selection from just Actual Play podcasts to include some of my other interests. The ones I mostly settled on, thanks to them being adjacent to my favorite podcast (Friends at the Table) in some way or another, both wound up being media analysis podcasts. I studied English…
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cutebunnyluma · 1 month ago
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My hoo.be for all of my socials
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roguerebels · 5 months ago
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Star Wars Hunters: Battle for the Arena Review!
Battles! Bacta! Brawling! And grudges! Check out Sal's review of Star Wars Hunters: Battle for the Arena! #StarWarsHunters #StarWarsBooks
“You are a formidable fighter! May the Forces be around you!”J-3DI When Rieve comes to the arena to become a Hunter in the Vespaara arena, she will have to learn more than just fighting. A great Hunter must be cunning, analytical, and work effectively with their team. Rieve has always been a loner, but in the arena, she just might learn what it means to be a part of a team. Battles! Bacta!…
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nosferdoc · 2 years ago
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redsnerdden · 2 years ago
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The Hunters Guild: Red Hood Volume Two Review
The Hunters Guild: Red Hood Volume Two Review: A Hot-Blooded Mess That Shows Slight Improvement. #レッドフード #TheHuntersGuildRedHoodVol2 #Manga #VizMedia
Before we begin this review, I would like to thank NetGalley and Viz Media for the opportunity to review this title. We’re back in the world of the Hunters Guild: Red Hood, this time, things are beginning to pick up. Since our last review, Velou and Grimm made it to the mobile training facility known as the Ironworks. As many hunters know, the world isn’t exactly all sunshine and rainbows, it…
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aether-starlight · 11 months ago
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Silence - Zayne
Pairing: Zayne x Reader
Warnings: Minor injury, grief, brief mention of addiction.
Summary: After avoiding Zayne for some time, a situation arises where you are left with no choice but to see him.
Word Count: 1.5K
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Anyone who knew you for long enough was aware of how much you disliked uncomfortable silences.
You always felt the urge to ease tense atmospheres, to build a bridge between opposing sides.
When Caleb had gone through that rebellious stage most teenagers seemed to experience at some point, you had been the mediator between him and Grandma.
Piercings were allowed after hours of soothing and convincing. Hunter's training had been authorized despite the fear of losing someone precious, accepting their freedom to choose.
Now, as Zayne placed careful stitches on your right cheek, you came to realize that you couldn’t be a person and a bridge at the same time.
He was upset, it was clear in the tense set of his jaw, the closed-off gaze he regarded you with, strictly medical in his evaluation of your injuries.
You know I’ll wait for you, you said the last time you saw him.
And yet, you had rescheduled appointments for later dates and avoided places you knew he’d probably be in.
You had been off social media in case he uploaded one of his rare posts, probably a disappointed restaurant review, or a reminder to his patients.
You had waited for anything he had been willing to give. A text, a call. But none had come, and it made you both furious and heartbroken.
No, you couldn’t be a bridge with Zayne.
You couldn’t stand in the middle. To have his affection but not his trust, a door only opened by halfs.
You would have all of him or nothing at all.
Of course, life, being such a poor comedian, had soon decided otherwise.
That Wanderer had gotten you good.
You had lost focus, too worried about watching over the kid hiding under a desk at your back to dodge long, sharp limbs.
Now your face was colored in shades of purple and blue, with the gash running down your cheek taking the price.
The receptionist knew who your head doctor was, and had almost screamed Zayne’s name into the phone when you accidentally scattered drops of blood at the edge of her desk.
You had been mid-apology when he stormed out of his office, quieting you with a single look.
Now, the atmosphere was certainly uncomfortable as he barely uttered a word beyond instructions of turning your head or how to care for the wound for the following weeks.
Silence had been filled with words that in the end felt hollow.
But now he was done, and his hand was still gently cradling your unharmed cheek, tilting your injured side to the light.
The scent of blood and antiseptic dimmed beneath the freshly washed clothes and lavender, coming from the sleeve of his white coat.
He called your name. You winced lightly at the repetition of your earlier mistake.
Zoning out was a matter of life or death in your daily life, and lately, you had been at odds without it.
“When was the last time you slept through the night?”
“You know I haven’t for a while now,” you replied quietly, gaze downcast.
Nightmares plagued you still. It was hard to disconnect from a job that required you to be in a constant state of alert.
His grip slid to your upper arm, a gentle pressure over your half-singed sleeve. You were lucky. So incredibly lucky to be alive.
“Why didn’t you make an appointment? I could have prescribed you a sleep-inducer.”
Your gaze darted to your lap, hands trembling, with uneven nails and scratched knuckles.
What a mess.
“I have an appointment.”
“A month due,” he chastised. “Do not think I am unaware that you rescheduled it.”
Your hands closed into fists as you finally met his eyes.
“You know why I did that.”
This time he was the one to look away.
“Do you wish for me to refer you?” A muscle twitched in his jaw.
You gritted your teeth, something half grieving-half furious stinging behind your eyes.
“I don’t.”
His hand was still on your arm and you could not figure out for the life of you why that was.
He sighed, weaker the longer he stared into your eyes. He had been told more than once that his evol was perfect for him. Cold as ice.
If he was ice, then you were the sunlight that slowly thawed it, changed it into something warmer, more adaptable.
A light that had come so close to being snuffed out.
Before he knew it, his forehead was pressed to yours, eyes closed as he basked in the darkness your conjoined shapes cast, the scent of you beneath all the grime and blood, of jasmine and warmth.
“I’m sorry,” he choked out.
Your lips pressed together, and your face contracted in that unflattering way it does when one is holding back tears.
“Why would you suggest that?” Your voice was small, betrayed. His sudden closeness surprised you, mostly because of the way your body reacted, pliant as an addict at the hint of temptation.
Zayne leaned back, cupping the back of your neck, running his thumb down the line of your jaw.
The low temperature of his hand soothed your heated skin, carefully pressed to the swollen and bruised areas.
“Perhaps it is because I don’t like seeing you hurt.”
You smiled, but it was humorless, wincing when it pulled at your stitches.
“It’s in the job description, unfortunately.”
Contradicting emotions bloomed within his gaze.
Repentance, relief, open and closed. His heart was a room you liked to peer into before the door slammed shut.
Someone knocked, coming in only to halt at your presence. A male doctor stood by the door. He seemed to be around Zayne’s age.
Surprisingly enough, Zayne didn’t pull away, keeping his hand where it was, now pressing his thumb beneath your ear.
The young doctor—Greyson, guided by his name tag—, gaped at the sutures on your cheek. Or perhaps at the rainbow of bruises marring your face.
You winced, an uncomfortable feeling spreading at the pit of your stomach. It was strange to be seen in such a vulnerable state by a complete stranger.
Noticing your discomfort, Zayne shifted to partially hide you from view.
“Yes?” He asked frigidly.
You often forgot how cold he could be. It was a pleasing contrast to how soft he was only for you; and a painful reminder of everything he had been through.
Getting information about Zayne’s past from his own lips was a challenging task. The few times he shared his experience as a combat medic and missions at Mount Eternal had been in an attempt to comfort you.
Doctor Grayson relayed information concerning a patient’s health improvement, placing a file on Zayne’s desk.
“I’ll see to their discharge,” he said, not turning until Grayson had shut the door behind him.
You felt yourself sag in relief, leaning forward until your forehead was pressed to his shoulder, eyes closed.
Lavender and antiseptic surrounded you, held you in the present, and kept your feet rooted to the Earth.
It was only once you felt the growing dampness on his coat, that you realized you were crying, shoulders shaking beneath his touch.
Zayne let out a low sound from the back of his throat, something sorry and tender.
“Why the tears, sweetheart?”
Pulling back, you roughly ran the back of your hands to your cheeks.
“I don’t know,” you admitted in a croaky voice. “I guess I’m just tired.”
Zayne’s gaze was soft as he grabbed your wrists, pulling them down to wipe your tears himself, with slow swipes of his thumbs.
Unable to meet his eyes, your attention drifted to the movement of his fingers, lithe and steady.
One day you had arrived for a check-up and his hands were littered with scars, a shade lighter than his skin.
You had ran the tips of your fingers over them, traced their rise and fall, felt the echo of his evol against your own, something sorrowful and guarded.
He had let out a derisive comment, something about his hands being no longer useful for anything but surgery.
Now, as they cradled your face so carefully, you couldn’t help but strongly disagree.
“Zayne,” you murmured, finally meeting his gaze.
Beneath your damp lashes, your eyes were red. Your hair could have used a comb, and your clothes were half charred. Not to mention the sorry state of your face.
And yet, to Zayne you had never been so dignified. A hunter in your own right, you were the one he bowed to as you bled. The one he thought of when pondering salvation.
You took the pain meant for others and crafted it into something else, something pure and meaningful.
When he answered, he was half ashamed to admit that his voice came out pliant and quiet.
“Yes, sweetheart?”
Your features were open and docile, something he was still too afraid to inspect. It opened the scars of the past, yearned for you to see them, hold them closed between your fingers.
“Can I crash here?”
His eyes darted to the painfully white couch you were meant to lie on if you did, then studied the grime and blood in your hunter uniform.
Lastly, he thought of the pile of clinical notes that awaited him.
He was a weak, weak man.
“Of course. I’ll wake you when I finish.”
The smile you offered him was nothing short of dazzling, even when toned down by your injury.
“Then your place?”
He flicked your chin, oddly playful.
“My place,” he confirmed.
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incorrectbatfam · 2 years ago
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what social media platforms are the BatFam banned from, and why? idk why but I feel like Alfred's been banned from AllRecipies.com.
Dick: Club Penguin, for saying "butts"
Jason: TikTok, for refusing to say "unalive"
Tim: YouTube, for impersonating Red Robin
Damian: Minecraft, for refusing to kill wolves in a world called Wolf Hunters Royale
Duke: Google Earth, for renaming Metropolis "Metropolass"
Cullen: Ao3, for posting links to discontinued video games disguised as fanfics
Stephanie: Yelp, for reviewing restaurants she's never been to
Cassandra: Steam, for making a new account for every game she downloads
Barbara: Wikipedia, for editing the Birds of Prey page without citing her sources
Harper: Tumblr, for pretending to be OSHA
Carrie: Webkinz, for having too many Webkinz
Kate: Discord, for trolling an NFT trading server
Alfred: AllRecipes, for posting Bruce's creations
Selina: Dropbox, for sharing corporate secrets
Bruce: Twitter, for doxxing Elon Musk
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huntikfrance · 2 years ago
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[FR] Découvrez une review en anglais complète de la Saison 1 de “Huntik Secrets & Seekers” faite par Media Hunter Reviews sur YouTube!
[EN] Discover the complete review of “Huntik Secrets & Seekers” Season 1 by Media Hunter Reviews on YouTube! 
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fatehbaz · 3 months ago
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About the entanglement of "science" and Empire. About geographic imaginaries. About how Empire appeals to and encourages children to participate in these scripts.
Was checking out this recent thing, from scavengedluxury's beloved series of posts looking at the archive of the Budapest Municipal Photography Company.
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The caption reads: "Toys and board games, 1940."
And I think the text on the game-box in the back says something like "the whole world is yours", maybe?
(The use of appeals to science/progress in imperial narratives probably already well-known to many, especially for those familiar with Victorian era, Edwardian era, Gilded Age, early twentieth century, etc., in US and Europe.)
And was struck, because I had also recently gone looking through nemfrog's posts about the often-strange imagery of children's material in late nineteenth- and early twentieth-century US/Europe. And was disturbed/intrigued by this thing:
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Caption here reads: "Game Board. Walter Mittelholzer's flight over Africa. [...] 1931. Commemorative game board map of Africa for a promotional game published for the N*stle Company, for tracking the trip of Walter Mittelholzer across Africa, the first pilot to fly a north-south route."
Hmm.
"Africa is for your consumption and pleasure! A special game celebrating German achievement, brought to you by the N*stle Company!"
1930s-era German national aspirations in Africa. A company which, in the preceding decade, had shifted focus to expand its cacao production (which would be dependent on tropical plantations). Adventure, excitement, knowledge, science, engineering prowess, etc. For kids!
Another, from a couple decades earlier, this time British.
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Caption reads: "The "World's globe circler." A game board based on Nellie Bly's travels. 1890." At center, a trumpet, and a proclamation: "ALL RECORDS BROKEN".
Same year that the United States "closed the frontier" and conquered "the Wild West" (the massacre at Wounded Knee happened in December 1890). A couple years later, the US annexed Hawai'i; by decade's end, the US military was in both Cuba and the Philippines. The Scramble for Africa was taking place. At the time, Britain especially already had a culture of "travel writing" or "travel fiction" or whatever we want to call it, wherein domestic residents of the metropole back home could read about travel, tourism, expeditions, adventures, etc. on the peripheries of the Empire. Concurrent with the advent of popular novels, magazines, mass-market print media, etc. Intrepid explorers rescuing Indigenous peoples from their own backwardness. Many tales of exotic allure set in South Asia. Heroic white hunters taking down scary tigers. Elegant Englishwomen sipping tea in the shade of an umbrella, giggling at the elephants, the local customs, the strange sights. Orientalism, tropicality, othering.
I'd lately been looking at a lot of work on race/racism and imperative-of-empire in British scientific and pop-sci literature, especially involving South and Southeast Asia. (From scholars like Varun Sharma, Rohan Deb Roy, Ezra Rashkow, Jonathan Saha, Pratik Chakrabarti.) But I'd also lately been looking at Mashid Mayar's work, which I think closely suits this kinda thing with the board games. Some of her publications:
"From Tools to Toys: American Dissected Maps and Geographic Knowledge at the Turn of the Twentieth Century". In: Knowledge Landscapes North America, edited by Kloeckner et al., 2016.
"What on Earth! Slated Globes, School Geography and Imperial Pedagogy". European Journal of American Studies 16, number 3, Summer 2020.
Citizens and Rulers of the World: The American Child and the Cartographic Pedagogies of Empire, 2022.
Discussing her book, Mayar was interviewed by LA Review of Books in 2022. She says:
[Quote.] Growing up at the turn of the 20th century, for many American children, also meant learning to view the world through the lens of "home geography." [...] [T]hey inevitably responded to the transnational whims of an empire that had stretched its dominion across the globe [recent forays into Panama, Cuba, Hawai'i, the Philippines] [...]. [W]hite, well-to-do, literate American children [...] learned how to identify and imagine “homes” on the map of the world. [...] [T]he cognitive maps children developed, to which we have access through the scant archival records they left behind (i.e., geographical puzzles they designed and printed in juvenile periodicals) [...] mixed nativism and the logic of colonization with playful, appropriative scalar confusion, and an intimate, often unquestioned sense of belonging to the global expanse of an empire [...]. Dissected maps - that is, maps mounted on cardboard or wood and then cut into smaller pieces that children were to put back together - are a generative example of the ways imperial pedagogy [...] found its place outside formal education, in children's lives outside the classroom. [...] [W]ell before having been adopted as playthings in the United States, dissected maps had been designed to entertain and teach the children of King George III about the global spatial affairs of the British Empire. […] [J]uvenile periodicals of the time printed child-made geographical puzzles [...]. [I]t was their assumption that "(un)charted," non-American spaces (both inside and outside the national borders) sought legibility as potential homes, [...] and that, if they did not do so, they were bound to recede into ruin/"savagery," meaning that it would become the colonizers' responsibility/burden to "restore" them [...]. [E]mpires learn from and owe to childhood in their attempts at survival and growth over generations [...]. [These] "multigenerational power constellations" [...] survived, by making accessible pedagogical scripts that children of the white and wealthy could learn from and appropriate as times changed [...]. [End quote.] Source: Words of Mashid Mayar, as transcribed in an interviewed conducted and published by M. Buna. "Children's Maps of the American Empire: A Conversation with Mashid Mayar". LA Review of Books. 11 July 2022.
Some other stuff I was recently looking at, specifically about European (especially German) geographic imaginaries of globe-as-playground:
The Play World: Toys, Texts, and the Transatlantic German Childhood (Patricia Anne Simpson, 2020) /// "19th-Century Board Game Offers a Tour of the German Colonies" (Sarah Zabrodski, 2016) /// Advertising Empire: Race and Visual Culture in Imperial Germany (David Ciarlo, 2011) /// Learning Empire: Globalization and the German Quest for World Status, 1875-1919 (Erik Grimmer-Solem, 2019) /// “Ruling Africa: Science as Sovereignty in the German Colonial Empire and Its Aftermath” (Andrew Zimmerman. In: German Colonialism in a Global Age, 2014) /// "Exotic Education: Writing Empire for German Boys and Girls, 1884-1914". (Jeffrey Bowersox. In: German Colonialism and National Identity, 2017) /// Raising Germans in the Age of Empire: Youth and Colonial Culture, 1871-1914 (Jeff Bowersox, 2013) /// "[Translation:] (Educating Modernism: A Trade-Specific Portrait of the German Toy Industry in the Developing Mass-Market Society)" (Heike Hoffmann, PhD dissertation, Tubingen, 2000) /// Home and Harem: Nature, Gender, Empire, and the Cultures of Travel (Inderpal Grewal, 1996) /// "'Le rix d'Indochine' at the French Table: Representation of Food, Race and the Vietnamese in a Colonial-Era Board Game" (Elizabeth Collins, 2021) /// "The Beast in a Box: Playing with Empire in Early Nineteenth-Century Britain" (Romita Ray, 2006) /// Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games (Mary Flanagan and Mikael Jakobsson, 2023)
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brucebocchi · 30 days ago
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Ranking 2024 anime, Pt. 4: #20-11
hey, this post is also available on my ko-fi, so please check it out and consider tipping/donating as i do this for free and am currently between jobs. you can find part 1 of the list here, part 2 here, and part 3 here. thanks!
You know, I'd really planned to keep my re-reviews much shorter but I'm finding it harder to do so when I get into the anime I actually liked. Maybe that's a good thing.
And away we go.
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20. Solo Leveling
Portal isekai, sad loser secretly gains crazy powers and instantly becomes a stoic gigachad, menu screens everywhere, entry-level power fantasy. You’ve seen it before. Honestly, Solo Leveling is total slop. I wouldn’t have it any other way.
If you’ve watched a couple isekai, like, ever, you’re not going to find much new here. There’s some interesting enough worldbuilding outside of the dungeon stuff; I did find myself intrigued by the level consideration given to how much this preponderance of portals would influence Korean economics and politics, and even moreso that much of the story so far revolves around how those corrupting powers can lead to hunters using dungeons as their own playgrounds for personal gain at others’ expense. There also seems to be a larger malefactor behind all of the menu screens driving protagonist Sung Jinwoo’s growth and titular leveling, so there’s the hook.
Even putting aside the few interesting parts of the otherwise boilerplate story, Solo Leveling both looks and sounds pretty darn good. The soundtrack is laden with Hiroyuki Sawano’s trademark build-ups and drops, and though the character art and dungeon designs aren’t always the most eye-catching (early on it did look like A-1 Pictures was going to default to “fuck it, we’re making money anyway” mode), the action animation goes absolutely bonkers in its best moments.
The second season is already up and running, and although I can barely remember anyone’s name outside of the protagonist (maybe that’s on me, I consume very little Korean media and am not great at retaining Korean names), I’m in this for the long haul. Great turn-your-brain-off action schlock.
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19. Wind Breaker
At this point you could put a sign that says “DELINQUENT WITH A HEART OF GOLD” underneath a box-and-stick trap and I’d walk right in. I am not immune to your Josukes Higashikata, your Ryujis Sakamoto, what have you. The angry and violent type who will nevertheless stick up for what’s right and remain fiercely loyal to those they care about. Wind Breaker is rife with characters who fit that archetype, but it’s not exactly a delinquent anime so much as it’s a Dudes anime. More specifically, a Dudes Rock anime.
Yes, Wind Breaker’s ensemble cast is almost entirely Dudes, and they do indeed Rock. Protagonist Haruka is a self-inflicted outcast, and his tsundere ass does not appreciate all the positive attention he’s receiving after proving himself in street combat prior to his transfer to an all-delinquents high school. Nevertheless, he wants to fight his way to the top of his new environment, and if that means sticking up for the little guy along the way, all the better. 
I love that Wind Breaker’s overarching messages of self-improvement and helping the weak without expecting a reward are basically anathema for the base power fantasies that largely come from light novels over the past decade and change, but even moreso that Haruka, loner that he is, keeps having to learn that he’s not going to get anywhere without surrounding himself with the right people and relying on their support. Battle shonen are usually pretty blatant with this stuff, but to see it spelled out so clearly in a series like this just hits right.
Wind Breaker looks terrific at just about every step, too. Every single thing I’ve seen from CloverWorks from the past few years has been a bop, which makes it that much more maddening that this is the studio that bungled the Persona 5 anime and supposedly botched The Promised Neverland in its second season. I get that not everything works out as planned sometimes but I find myself waiting for the other shoe to drop sometimes. I’m glad it’s been smooth so far, at least. Some pacing issues and a weird place to end the show, but I know for a fact I'll be there when this comes back in spring.
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18. Laid-Back Camp, season 3
I am not immune to the Cute Girls Doing Cute Things genre, and when all is said and done I think Yuru Camp could very well stand alone at the top. A show this directly responsible for the uptick in camping culture and countryside tourism in Japan clearly holds some sway over pop culture, and it’s clearly deserved.
Returning to the present day after the 2022 film gave us a look at the Outdoor Club in adulthood, Yuru Camp’s third season gives us exactly what we wanted: More of the same. We largely focus on the solo expeditions of Rin, Nadeshiko, and the latter’s hometown friend Ayano as they trek to their collective meetup spot, and as the seasons change we get the entire gang together for some springtime hanami. It’s cute, it’s funny, it’s whimsical, it’s Yuru Camp. You know what you’re getting into at this point.
With studio Eightbit taking over the series in its third season, Yuru Camp still largely looks the same, and wonderfully so, but it can be a bit off at times: CGI vehicles look far more distractingly out-of-place, and for as gorgeous as the background art was in the first two seasons and movie, it can come across as a bit more uncanny this time out. I don’t know whether some of the shots of sakura branches were traced or run through some kind of AI post-processing from archival photos, and I hate to speculate on that, but given that this is the same studio that bafflingly under-animates the money printer that is Blue Lock, I can’t exactly put it past them.
Production quibbles aside, I can’t really complain about more Yuru Camp. It’s a bit lighter on plot than previous seasons, but this is a series that was light on plot to begin with. We get to spend time with these goofs, learn about camping and the Japanese countryside, and then maybe go touch grass ourselves. That’s a good message for a Cute Girls Doing Cute Things series to have: Go do your own cute things.
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17. NieR: Automata Ver. 1.1a, part 2
The second half of this adaptation was going to be the metric by which fans of the 2017 action-RPG judged the whole work. The first half in 2023, covering the game’s A and B routes, was a solid if troubled production that did a good job of covering the narrative and action, even implementing surprising easter eggs from NieR Replicant along the way. Sloppy CGI integration in early episodes and a COVID-induced delay hampered things, though, so there were some nerves about the show’s return.
Any fears were quickly allayed once the second half of the series began, covering the real meat of the story in routes C-E. Ver. 1.1a immediately looked exceptional, with expressive character animation and fluid action sequences. Real pathos was instilled into the route’s early tragedies. Most welcome of all was the serious work put into expanding A2’s character and role in the story (as well as her backside). It felt like she’d gotten the short end of the stick narratively in the game, so it felt right to spend more time with her, tie her story in the present back to the past that was hinted at in the Resistance flashbacks, and just get to see her be a tsundere a couple times. I’m gonna have to go back and rewatch the whole series dubbed because I just know Cherami Leigh crushed it.
I’m of two minds about Ver. 1.1a as a whole: On one hand, this is just about as good an adaptation of the game as we probably could have gotten. On the other, a big part of what makes the NieR games’ narratives work so well comes from the fact that they could pretty much only be told through the framework of a video game. While Ver. 1.1a does a perfectly fine job of delivering the game’s narrative and providing its own take on the game’s extremely video-game-y ending, much of what makes NieR’s tragedies so impactful is the player’s agency (and occasional lack thereof) in these matters. 
Nothing can replace actually playing NieR: Automata as a means of experiencing its story, but Ver. 1.1a is a darn good companion piece, and one that may even hint at the future of the Drakengard/NieR franchise. Now if only Yoko Taro would focus on something other than gacha games and death game anime for two seconds…
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16. Train to the End of the World
The writer/director duo behind Squid Girl came back to give us one of the best and most bizarre original anime this year. Train to the End of the World is overtly and unapologetically weird, and that’s the way I like ‘em.
This weird and wonderful trek across a warped and wildly varied landscape dazzles the eyes and rots the brain in unexpected ways, but it’s a stellar character comedy through and through. Shuumatsu Train’s oddball protagonists are goofy, galaxy-brained, and sometimes flat-out mean in ways that only teenage girls can be. The dialogue is expertly written and some of the punchiest I’ve ever seen in anime. The girls bicker, mess with strangers, and engage in the kinds of inane conversations you only have when you’re the most bored you’ve ever been in your life.
While rarely laugh-out-loud funny, Train to the End of the World is intrinsically hilarious. The sheer absurdity on display is the kind that leaves you just shaking your head in disbelief. One episode they’re playing House of the Dead to get out of a real-life zombie situation, and in another they’re acting out their favorite fictional anime that you, the viewer, are just expected to know about already. It’s a stupid show in the smartest ways; a classical Homerian epic with ruminations on the future, but also one where the girls threaten to wipe out a Lilliputian colony by peeing on it. It’s both eschatological and scatological. With the recent discourse over modern adaptations and interpretations of The Odyssey, this anime might as well be the nuclear option.
Train to the End of the World was a standout in a strong spring season, but it didn’t shake out super high in a long and darn good year of anime. That’s fine and all, but I really hope it ends up attaining the cult hit status it seemed destined for. 
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15. Mayonaka Punch
This one had been distant on my radar for a couple of weeks after it premiered, but as soon as I found out it was a P.A. Works original, I picked it up immediately. Any original series by the studio that gave us Akiba Maid War’s glorious gut-wrenching insanity (as well as last year’s exceptional Skip and Loafer adaptation) is going to get my attention, and although Mayonaka Punch doesn’t quite reach the same highs as Akiba Maid War, it does try to match the latter’s most madcap moments.
I don’t have a better pitch than “Canceled YouTuber starts up a new channel with a house full of lesbian vampires,” nor do I really need one. Mayonaka Punch’s comedy largely revolves around the personality clash between the disaffected, avoidant Masaki and the pushy, hyperactive Live (who definitely wants Masaki for more than just her blood), but the whole cast is a riot. Throwing in a baby day trader, a taciturn fujoshi, and a big-titty pachinko fiend are just the right spices to make this a particularly tasty stew.
Chaos naturally ensues, and watching these women try to channel it into a successful YouTube channel is an easy recipe for comedy. Everyone has terrific chemistry and I was rapt with attention every time we got to learn more about each of these vampire girls’ history. What came as a huge surprise, though, was how potent some of the emotional hits ended up, even when it involved characters outside of the main pairing. The fact that the biggest one came in just the fourth episode was a masterstroke; I was already on board for the comedy but just like that I was fully invested in a character other than the one who wants to suck the protagonist dry. I’m not rephrasing that.
This one absolutely deserves to be a cult classic, and the door is left open just maddeningly enough at the end that I can only pray for more. Mayonaka Punch is a boatload of fun and deserves way more attention than it’s gotten. You can change that. Right now. Watch this show.
Prior to writing this, Fairouz Ai (Live’s voice actress and a huge presence in a handful of the shows I’ve already discussed) announced that she would be taking a hiatus from VA work following a PTSD diagnosis. I wish her all of the time, recovery, and support she needs.
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14. Urusei Yatsura (2022), season 2
The opening salvo in the ongoing Rumiko Takahashi revival (weird thing to say about a mangaka who’s still alive and working, I know) returned this year for the second half of its “all-stars” run, marathoning us through retellings of the classic manga’s greatest hits, the oddest of its many oddballs, and its spectacular, heartfelt conclusion. More Lum is always a good thing.
I’ve written plenty about Urusei Yatsura’s remake following each cour except the first, and I don’t have much more to add at this point. It’s a classic for a reason and it laid the foundations for dozens of jokes, tropes, and standards that are fundamental to comedy in anime to this day. Even when some of the jokes may come off as trite or tropey, it’s easy to see just how and why it made Takahashi so successful. The exaggerated slice-of-life hijinks, outsized slapstick, and time-and-space surrealness are just as much of a treat as the deep, eclectic cast. And to top it all off, here’s Ataru and Lum being a couple of freaks who deserve each other.
Even though the 46-episode run certainly feels truncated compared to the 191 episodes, six films, and ten OVAs that came before it, David Production did a fine job of putting a modern touch on such a classic work and highlighting its strengths. And even though most of the run was an abridged run through the greatest hits, I’m really glad the studio made sure to dedicate the last few episodes to the manga’s final arc, bringing Lum and Ataru together in a beautiful and (briefly) satisfying climax.
And even for as satisfying as that ending was, it was nearly overshadowed by…
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13. Ranma ½ (2024)
…the revival of Takahashi’s biggest hit.
Yes, right on the heels of the ending of the remake of her landmark romcom classic, came the announcement that her even BIGGER landmark romcom classic was also getting a remake. Ranma ½ is one of the hallmarks of 90s anime writ large, working late-80s Japan’s fascination with Chinese martial arts (partially due to Dragon Ball’s success) into a romantic-comedy framework that also accidentally served as the genesis of the harem genre. I’d somehow never actually engaged with Ranma prior to the remake, so I was happy to get in on a new ground floor and I was immediately sold.
As the youngest daughter of the Tendo Dojo, Akane Tendo is put in a predicament when her father betrothes her (at her sisters’ urging) to his friend’s son, Ranma Saotome. Though both are skilled fighters and a good match in that regard, Akane is a bit of a hothead and doesn’t much care for boys, so she’s not a fan of this arrangement, but it’s made all the more bizarre by the fact that Ranma is also a girl sometimes. Thanks to a bizarre accident in China, Ranma turns into a girl when soaked with cold water and back into a boy when hit with hot water. Shenanigans ensue as Ranma and Akane’s contentious relationship hits innumerable peaks and valleys, all the while fighting off an ever-growing menagerie of powerful, fight-happy suitors gunning for the hands and lips of Akane and both versions of Ranma.
MAPPA of all studios being the one to re-adapt Ranma came as a surprise, and you probably could’ve convinced me David Production took over this Takahashi adaptation as well. Ranma’s remake adopts several of the same visual flairs you’d see in Urusei Yatsura, including the Ben Day dots, color inversions, and manga-style onscreen onomatopoeias. On the other hand, while most of the moment-to-moment character animation is pretty much what you’d expect from any given anime, several of the action sequences are very well-animated to MAPPA’s typically high standard. I just hope the animators weren’t getting the Chainsaw Man or Jujutsu Kaisen treatment.
Ranma ½ is as hilarious as ever, but it can get a little wonky thematically when it comes to gender politics, boundaries, and expectations, as I’d been made aware before ever engaging with the work. I also knew from the Urusei Yatsura remake that this was basically Takahashi’s wheelhouse, as there are a couple of pretty genderbendy characters in there as well. Several of the male antagonists in Ranma are more than a little pushy when it comes to women who catch their eye, and a lot of the humor around Ranma’s gender swaps revolves around how their male socialization affects the lack of modesty with which they present their female form (more on that later). People who are much better versed in gender matters than myself, both academically and personally, can speak on the positives and negatives of these things much better than I can, and it’s too early in the series for me to really make a judgment call. I do think it’s odd, though, that even with the central romance, Akane doesn’t seem to remotely entertain the thought of getting involved with Ranma’s female side, and unfortunately I don’t really see that ever happening. So far, all of these things just come across as flat-out silly and more of a product of its time than anything nefarious. 
The original Ranma ½ adaptation remains a seminal work for a solid generation and a half of anime fans, so of course a remake was going to be met with some criticism. Some didn’t appreciate the more muted color palette compared to the late 80s/early 90s Studio Deen version, and while it’s certainly missing some of the flair of the hand-painted backgrounds and saturated lighting effects the medium has missed since that era, I personally like the softer hues; I find them a lot more reminiscent of Rumiko Takahashi’s own colorations for her art outside of the manga. It’s not as technicolor as the Urusei Yatsura remake, but I think that actually helps set the new Ranma apart rather than riding the former’s coattails.
The main difference people seem to be complaining about, however, has more to do with boobs. Takahashi has never been shy about including nudity in her manga, and in an era where uncensored bazongas were perfectly fine to publish in boys’ manga magazines, she was typically more matter-of-fact about the female form instead of pursuing titillation. As such, a story like Ranma’s, in which its title character is typically blase about presenting their female incarnation modestly, had a lot to work with on that front, and the original anime played along.
Not so with the MAPPA version. Nipples are conspicuously missing in scenes that legitimately do call for nudity, and an ass crack appears to be missing from an early scene as well. Personally, I don’t mind the Barbie doll treatment, and as I’d been reading the manga as the anime’s story progressed, I didn't find all that much missing in the transition from page to screen. Weebs tend to convince themselves they’re the most oppressed people on earth, so of course there were cries of censorship, which is a claim I don’t really care to entertain. These are different times, broadcast regulations in Japan are almost certainly different from what they were 35 years ago, and Netflix and/or MAPPA likely didn’t see the need for it. Could be any of those things. I’m not losing sleep over it.
And with that, I’m done talking about Rumiko Takahashi (for now). I’m grateful for everything related to her work, even tangentially, that came out this year, and my life is richer for it. I’m glad to have gotten into her work in earnest this year, and I can say with all conviction (hot take incoming) that she’s one of the greatest mangaka ever. I look forward to diving further into even more of her work.
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12. The Elusive Samurai
I’d have been perfectly happy if Wind Breaker had been CloverWorks’ only beautifully-animated oddball shonen hit this year, and then they went and outdid themselves the very next season with this one.
The Elusive Samurai is a gorgeous, timeless-looking piece of historical fiction beginning at the very end of the Kamakura period, following the last survivor of the Hojo clan, the young Tokiyuki, as he’s urged by an eccentric priest to lead a pack of freedom fighters and take revenge. Despite coming from a prominent family within the shogunate, Tokiyuki was an impertinent kid and preferred to play hide-and-seek instead of attending any combat training. The priest, Yorishige, receives a vision of the future that predicts that Tokiyuki will fell his family’s usurper not by becoming a powerful warrior, but by doing what he’s already best at: Being a squirrelly little shit.
I just gushed about how good this show looks three months ago, and even now I’m thinking back fondly on how well it blends whimsy with brutality. You can have Yorishige and the kids goofing off and cracking jokes one minute and vibrant crimson beheadings the next. Even little Tokiyuki makes a joyful game out of slicing a bandit’s veins to ribbons later in the season. It feels like a callback to anime films and OVAs of the 80s, with the film grain effect to match. Almost every single thing about this show looks and sounds incredible.
Of course, there’s the CGI. I really don’t like complaining about that sort of thing, but it was such a blatant and unnecessary cost-cutting move that it almost cheapens the rest of the show. Look, I get that horses can be a pain to hand-animate after a while, but having characters’s CGI models speaking while riding on horseback is just enough to take me out of the show, especially when they already look as bizarre as, say, Sadamune. How that passed muster with the rest of the show’s standard is beyond me.
So, maybe I did dock it a spot or two for that, but I see that as a wrinkle that can be ironed out. The Elusive Samurai is absurdly promising, and its debut season is a tremendous statement. Can’t wait for more.
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11. Makeine: Too Many Losing Heroines!
As I made clear last year by putting 100 Girlfriends’ debut season in my top ten for 2023, for as much as I love a good straight-up romance story, I have ample room in my heart for trashy dipshit romcoms as well. Makeine shares that affection and forges its own identity from it, establishing its own throne atop a hill of garbage.
This is not a “yeah it’s good if you can look past the tropes” show. Makeine is firmly on its bullshit, and it is firmly about its bullshit. It’s not nearly as off-the-wall as 100 Girlfriends, few shows are, but it’s well aware of your expectations and leaves you guessing whether you’ll have them expertly subverted or just thrown right back in your face. Even the protagonist, the light novel fanatic Nukumizu, is calling out the tropes as they happen, but it’s been a fun time watching him learn that he’s more than just a wet-blanket LN protagonist. He thinks he’s just along for the ride like any other blank-faced self-insert in these stories, as gets roped into the personal lives of these poor girls and learns that, yes, they are real people and that, yes, he is too.
I could go on and on about Too Many Losing Heroines’ idiosyncrasies and offbeat characters and punchy dialogue, but I did that plenty just a few months ago. Instead, I want to call attention once more to just how freakishly well-made this show is. A-1 Pictures had zero reason to go this hard on a goofy, trashy light novel romcom adaptation, and yet here they were, throwing their A-team at the whole project. Character animations are intricate, background art is sumptuous, lighting effects immaculate, and music on point at all times. The OP is an earworm (and one of a surprising number of ska intros and outros I’ve taken in this year), and having each of the main titular heroines perform her own story-appropriate ED was a masterstroke. Even the visual gags are perfect and allowed to land on their own.
I already cannot wait for more of this. If A-1 has given us all we’re going to get of the Kaguya-sama anime, then I’m as all-in on Makeine as they are. Not the best romcom out there, but easily one of the best-made out there.
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o-rchidae · 5 months ago
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Some of my headcanons about Daniel Molloy's career.
His early journalism work and first memoir are often compared to Hunter Thompson which he used to take as a compliment but now it pisses him off.
His first proper success was in music journalism in the mid 70s and he later published an anthology of his Rolling Stone articles. He keeps mentioning conversations with his 'boss' Andre but that makes no sense because he was working directly for Jann Wenner by that point.
On several occasions people have asked him to sign their copy of his book then presented him with a worn copy of Kitchen Confidential by Anthony Bourdain.
There is a picture of him vomiting on Bret Easton Ellis at the Paris Review Spring Revel in 1987. He wanted to use it as the cover for his second memoir in 2002 but Ellis refused to grant him the rights to his image and vetoed the title American Sicko.
In 2018 he released a podcast revisiting his previous investigative work with audio from his original interview tapes. The format is similar to Infamous with a touch of American Scandal. This is actually what attracts Louis' attention and leads him to contact him again. Armand also discovered it independently when it first started and listened to it on repeat for over a year. There is an episode on Robert Maxwell and the Mirror Group pension scandal. Armand takes great delight in listening to Daniel's theories about Maxwell's mysterious death knowing full well that he killed and drained the media mogul on his yacht after hunting him around the Canary Islands.
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artisofthandy · 25 days ago
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The Owl House, one of Disney’s most successful animated series & controversial business to inclusive-wise, The Owl House is a animated series about a young teenager named Luz who was meant to be sent to a summer camp but ended up in the fantastical world of the Boiling Isles where she met her surrogate mothe- I mean teacher Eda and best mini Titan friend; King and later close friends; Willow, Gus, Hunter & Amity! The latter of which became very close to something more romantically; this show was a instant hit, a absolute success for its fantastic worldbuilding, quirky cast, great storytelling, fantasy-adventures , hilarious writing, amazing inclusivity, diversity and representation, and deep and emotional scenes.
The Owl House was an amazing show with many dedicated and passionate fans, great reviews and overall a fantastic result!
Though there were serious challenges that were in the show that Disney (now a company we all know for its greed and business like agenda towards specific media) did NOT NEED TO HAVE. but I’d say the team behind pulled through against Disney’s business & partnership wishes and managed to implement many scenes many needed for.
Happy 5th Anniversary to the Owl House!
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rei-ismyname · 2 months ago
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SENTINELS #3 From The Ashes Review
For those of you who haven't been reading the series, the basic premise is that Chuck resurrected Larry Trask (son of Bolivar, inventor of the first sentinels) on Krakoa. His mutant gift is limited but very accurate precognition, he only sees days at most into the future but he doesn't know how to control his powers properly. After Krakoa fell, he returned to running Trask Industries and won a contract with Graymalkin prison. Alex Paknadel is writing the series after an excellent run on Infinity Comics.
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There's Larry and his four 'sentinels.' Also Magneto, somehow.
Having ostensibly learnt his lesson from most of his family dying from the robots they created, he's running a paramilitary outfit with traumatized veterans and nanotechnology grafts, power armor, and augments. These are the Sentinels, and the tech requires all kinds of mood stabilisers, surgery, and psychiatric care - these people are hallucinating and having psychotic breaks all the time. His stated motivation is to prevent wars between mutants and humans, using his precognition to identify the most dangerous ones. So far they've captured Omega Red and Sebastian Shaw, but everyone involved is a mess - personally, mentally, professionally, financially. Sentinels is set in Post-Krakoa America (mostly) but it is not an X-Men book. It's not even a hero book. It's paramilitary horror with transhumanist themes. Larry believes he's protecting mutants and humans but he has constant flopsweat and is clearly out of his depth.
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The Krakoa continuity is excellent
Issue #3 begins in media res, with Warden Ellis interviewing Drumfire about their most recent mission - capturing Fabian Cortez. Drumfire clearly has about as much respect for Ellis as I do, which is a nice touch. We're meant to try to sympathise with these sentinels, and showing tension with someone we know to be awful helps. The fuckhead doesn't even get her name right. The chain of command is a little confusing, but I don't remember the first two issues that well. The important takeaway is that while these people work together, there's tension and dehumanisation there. Ellis doesn't treat anyone with respect, but that's just the tip of the iceberg.
The fireteam boots down the door Cortez is behind only to find that he's healing a child. Cortez sucks, but he did experience some growth on Krakoa. That he's doing this altruistically isn't completely out of the question. So immediately their mission becomes complicated. A civilian's present, and Cortez isn't doing anything wrong.
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This throws the team off so they run it up the line to Trask. He makes the (probably correct) assumption that Cortez' healing abilities were amped up through resurrection. He certainly died enough. Larry tells them to bring him in but Lockstep, the field leader, insists it's his call. Before he can make that decision a civilian grabs him, affording Cortez the opportunity to flee. He did want to abort, but the point is moot.
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Ellis pressed Drumfire on her mood stabiliser usage and she lies that they'd been helping with her hallucinations. She refuses to discuss them, though Onslaught (who she's been hallucinating) is obviously not receptive to being stabilised. Lockstep/Hansen's tech/mind fizzes out and comms stop working so the team is on their own. They finally catch up to Cortez but he's face down in the dirt. Possibly dead. They didn't do it, though that they have to ask says a lot.
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What's left of the fireteam runs into the last person a mutant hunter wants to see - Magneto. This clearly takes place after X-Men #3, as Ellis has intelligence on Magneto's medical woes, but for all we know it takes place after Raid on Graymalkin. It doesn't seem like how Magneto would act these days, or is able to act, but there he is. He's blocking bullets and throwing metal around, though he's less dramatic than I'd expect. I'm not going to speculate on whether it's actually him - the characters don't reach consensus and that's by design.
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One of the difficulties with this book is telling the identically-dressed soldiers with similar names apart, not helped by personnel turnover. It's not Drumfire, so I just have to accept what I'm shown. It's most likely Voivod hulking out and attacking Mags - he's the most heavily augmented and as we'll see has some other secrets in that body. There are clearly mysteries afoot, so I assume it'll be revealed in time. However, these are our protagonists. There's something to be said for the interchangeability of their personhood, which just adds to the feeling of confusion and terror.
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Mags, the scamp, drops a classic EMP blast - not a good time to be a cyborg. He not only gets away but takes Cortez with him. The team are in shambles, with Voivod speaking in binary and others unable to move. Ellis expresses surprise that they survived, but not concern.
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The team is suspended with pay while they're being investigated, and Ellis still calls Drumfire the wrong name. She's surely taking notes or recording the interview, plus she'd have their records, so it's probably on purpose. We already know she sucks, but this scene does a lot for Drumfire. She's clearly miserable in a wretched work environment and nobody cares. I have no respect for the US military or sentinels, but I have sympathy for this broken person who's suffering with no support system. The hiring practices are clearly predatory, seeking traumatized people out and withholding medication unless they do as they're told.
Drumfire isn't cartoonishly evil like most mutant hunters have been portrayed, and considering the mutants they're hunting she probably thinks it's ethical. Everyone has been made to feel like they don't matter before though, and being dehumanised and dismissed by those who should be looking out for you is relatable (at least it is to me.) I'm invested.
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Looks a lil bit like Scurvy?
We don't have full context for what Voivod and Trask are discussing, but Larry is clearly in over his head. He confesses his problems to someone he's supposed to be in a position of power over, but Voivod spits bile at him. He's clearly not happy as a guinea pig for whatever medical horror Trask is up to, and Larry feebly tries to regain the power by beating someone who can't fight back. His anxiety is palpable but his declaration of righteousness and good intent feels hollow. This is a man on the edge and he's taking these poor fucks down with him. They do seem to know each other well enough, I wonder if it's someone we know.
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Yeah Trask has no power here. He's cracking up and hiding it poorly with pressure coming from every direction. Maybe he can take solace from Havok still wearing the weird gimp suit he designed in 1967. Sawtooth catches the end of the conversation plus Larry's appearance and makes that face up there - 'we're so fucked!'
The C plot involves Lockstep's son confiding in him that his mother has unmanageable Mafia Maggia debt. He resolves to do something about it and perhaps to snatch what little control and self respect he can from his trainwreck of a life. He gives the gangsters everything he has on his (ex?) wife's behalf, but they try to squeeze him further and push him around. It only takes up 3 pages but it's an effective development in line with what we've seen of him so far.
The issue ends with him using his augmentation/nanotechnology fuckery to kill them all. It's not presented as heroic or a good decision, rather the act of a desperate man at the end of his tether with only bad decisions available. He definitely enjoys it, though. It's easy to see how someone fluent in violence with abilities beyond regular humans might respond when pushed into a corner - after all, the military industrial complex is built on devaluing certain lives. Enemies, acceptable targets, guinea pig soldiers, mutants. It'd be dishonest to tell a story about it without going there, so it's both a grim character beat and a further exploration of the book's themes. Can you really do state violence 9-5 and be a good person? Can you even keep the violence to work hours? Nope, and the honesty is refreshing.
Marvel has been very pro-military and police for its entire publication history - less so in the X-books, but it's still absolutely there. It's a bold direction to take and a new kind of X-story. Sentinels is definitely focused on these things, but ultimately it's about people - as all good stories must be. I recommend it and feel confident in saying it's in the top tier of From The Ashes books right next to Exceptional X-Men.
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ilikekidsshows · 2 months ago
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I've recently watched the ML London special and had to think about your words several times. Mostly about Maribug's pity party and coddling.
My negative coddling highlight (which also made me laugh in disbelief) was when Marinette questioned her decision to keep Adrien in the dark to "protect him" and she "had no choice" so Tikki tells her she isn't the Kwami of Truth (???) and Marinette should "stop thinking and take some rest". What the heck. That felt like they wanted to show a worried, sympathetic Marinette, but quickly brushed aside anything else. A simple "we don't know" of the Kwamis would have felt more natural, too, instead that cryptic Kwami of Truth nonsense. Plagg apparently doesn't care much about Adrien anymore now that he's under Marinette's wings, he has shown no emotions or opinion about Adrien's wellbeing. Sad, very sad.
Also, seeing the whole conversation in which Marinette decides that Nathalie has to be Adrien's surrogate mother, while Nathalie was not convinced of that but was ready to go to jail instead....wow. Forced motherhood onto a woman who clearly didn't feel called for that position and who rather atone for her very real crimes... feels kinda sexist to me. Why is Marinette the one to decide that for Nathalie and Adrien? And Marinette and Nathalie suddenly having a bond strong enough for hugging and that shit? Where did that come from? Everything for coddling Marinette, apparently, everyone but the new villain is on her side.
The only scene that felt worthwile to me was the very short moment in which Adrien lashes out at Bug Noire. He finally felt alive and as his own person for the first time in forever (S5 essentially), even going as far as - gasp - making Ladybug uncomfortable. Chat Noir also was completly forgotten the whole special, only to come back into existance for that empty Ladynoir scene at the end in which he has to spout his obligatory "you and me against the world" speech.
I did like the background music, though, and the fighting choreography, which actually made me realize that Ladybug never before has fought hand-on-hand that long on her own. Which, of course, she had to here, since there was no Chat Noir to do it for her this time. I couldn't not think about your "Chat Noir fighter" post then.
Sorry for the wall of text. I just wanted to let you know that I had to think several times about your posts and answers during the special.
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Thanks for the peer review, Anon! In media analysis, someone watching or reading the work and finding the analysis a good match for the source material is a clear indicator that the analyst has hit a resonant reading.
I think what we have in the Nathalie example is a writers' crutch becoming obvious. I can point several instances where Marinette gets instant or near instant support as soon as she needs it, but the Nathalie situation is extra glaring in how little in-universe sense it makes. Cat Noir propping her up in ‘Origins’, ‘Miracle Queen’ and several other times makes sense; he’s her superhero partner. Alya makes sense, she's her best friend. In ‘Love Hunter’ Luka almost magically drove past and happened to notice she was upset and could drop whatever else he was doing to tend to her instead as soon as she needed someone to cry against. That one is a bit ridiculous, but it was used to set up them getting together later so it feels organic after the fact.
The notoriously stoic Nathalie, who has zero bond with Marinette up until now suddenly holding her more gently than she's ever held Adrien while she cries happens only because no one more appropriate was around to do it instead. It's an escalation. Luka’s super timing was stretching believability so much people started to joke he had actual empathy-based superpowers. With Nathalie, it's completely out of nowhere, but the stans ignore it because the show has made it a staple that someone will always prioritize Marinette, and because they're just so glad Marinette has someone to comfort her because she's such a miserable wretch who never gets enough support. Finally, there's an adult she can count on! Except, Nathalie also starts immediately taking marching orders from Marinette, so it's just even weirder.
It's not that Nathalie is actually being set up as a confidant to make up for her past misdeeds, she's just instantly a Marinette groupie because the writers needed someone to prioritize Marinette's feelings. It functions as a way to make it clear to the audience that this is what they should worry about: how Marinette is feeling. And it worked; just as Adrien started voicing his own emotions, he got shut down by our lead and a big part of the fandom was more concerned about Marinette being upsette than Adrien, who is infinitely worse off than Marinette.
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owlhousetarot · 4 months ago
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How do you keep it all running? You've inspired me to make my own deck based on a show I love, but how do you find these moments? Do you go in and analyze scenes from the show? Do they come to you in random thought? I just don't feel as organized or like it's coming together, so what's your process cause I get the feeling it would help me greatly.
OHHHHHH IVE BEEN WAITING FOR SOMEONE TO ASK ABOUT MY PROCESS ASSIGNING CARDS!!
First of all, that's so cool I've inspired you to make your own fandom deck! It's a really fun way to develop your artistic abilities and to analyze a piece of media, and I was definitely inspired by fandom decks that I've seen made by other people. Now for my ramble:
My process for assigning designs to all the cards took quite some time, and a great deal of thought. The first real "step" was to watch the show through like five times beforehand, which was easy because I had already done that by the time I decided to start this deck! It's important to have a good understanding of the characters, overall plot, and themes of the show to make sure your choices fit. It's also really helpful to take in analysis of these things from the fandom and not just yourself, because a lot of the time people will have identified themes or analyzed characters to a deeper extent or in ways you never would have thought to!
The next part of the process was learning the meanings of all the cards in a tarot deck. I was actually almost completely unfamiliar with tarot before starting this project, so this was a real from-the-ground-up scenario. The two websites I mainly refer to are Labyrinthos and Biddy Tarot, which both are based on the Rider-Waite-Smith tarot tradition--I didn't even know there were other types of decks before! Going through both of those websites, my first round of card assignments was based purely on my memory of the show, seeing what came to mind, if anything. There were a LOT of blank spots in my list at this point, especially in the minor arcana sections, and also a lot of initial choices that I would later change my mind about. Lots of ideas with question marks after them, and lots of cards that I listed multiple options for.
From there, it was a largely iterative process. I went back and forth watching the show and looking at the card definitions, building up my list over time, revising choices and adding ones where before I couldn't think of anything. Another resource that was really helpful at this stage was watching deck reviews/walkthroughs/deep dives on youtube. I'd especially like to shoutout Lisa Papez for her really thorough deep dives and for her Tarot for Beginners series--they gave me a much better understanding of the tarot, and a better sense of how and why to properly assign a character or scene to certain cards.
After a while, I had my list more or less complete, with at least one idea for each card. At this point I had already begun illustrating the major arcana, as those were the easiest to assign. Luckily for me, The Owl House really lends itself well to the tarot--The Fool, for example, was a no-brainer (as you might be able to tell from other TOH decks that exist out there). Now that I had a general game plan, I wanted to fine-tune my choices by taking into mind character balance and episode balance.
For character balance, I wanted to make sure that the amount of times a given character would be either the main focus or part of the focus of a given card would correlate to the size of their role in the show. Luz, of course, is the main character and features in every episode, so she is in nearly half the deck. Eda, King, Hunter, and the Hexsquad are also up there, with the rest of the cast trailing off from there. If I thought a certain character was either over- or under-represented, I would switch up certain cards or choose one option over another if I was considering multiple designs for a card. I was especially mindful that all the major characters would feature at least once in the major arcana, which led me to assigning the Chariot to Amity and Willow as a duo, and the Hanged Man to King. (The Chariot, if I may note, was one of the more difficult ones to assign in the majors. Not sure why, just not too many obvious choices came to me!)
Episode balance was a little trickier to nail down, as some episodes just have more significant moments than others do. Premiers and finales ended up with more cards than usual, as did the three season 3 specials. I tried to find at least one significant scene or character from each episode, but in the end there are four episodes that don't feature at all in this deck: Once Upon a Swap, Something Ventured Someone Framed, Really Small Problems, and Follies at the Coven Day Parade. Those are the decisions that come with the territory, though--I would rather have my card designs fit the definitions than potentially sacrificing a better choice for the sake of a less significant episode! In the end, I'm happy with the choices I've made, and I can't wait to get to all of them!
TLDR This is my general advice for designing your own fandom deck:
Familiarize yourself with the text. Analyze characters, plot points, and themes. Take inspiration from fandom analysis.
Familiarize yourself with the tarot. Consult multiple sources, and feel free to stretch the card definitions a bit if it makes sense to you (lookin' at you, two and three of wands).
Do a first pass-through from memory of the show, assigning designs as you go through the card definitions. Include multiple possibilities for those you're unsure about, or leave them blank for now.
Do a close-reading style watchthrough of the show, going through your unsure/blank cards after each episode to see if anything fits. If something better comes up for a card you were pretty sure about, add it as a possibility, or see if it could fit another card if you spin it a different way. Repeat this process until you've got a pretty full list.
Continue revising your list, keeping in mind character and episode balance. Are you under-representing your major characters? Over-representing more minor characters? Are you hitting most of the important scenes from the show/book/etc? Keeping these in mind will result in a well-rounded deck!
My final bit of advice: have fun with it! You can do whatever you want forever! There's a side character you're really fond of who appears more often than they should? Who cares! That one cool scene doesn't really fit any of the card definitions? Leave it out or make shit up! Maybe the design you choose really only fits the card's reversed definition and not the upright--that's perfectly fine! Assign that female character to one of the "male" court cards or vice versa! The tarot is not rigid; definitions are malleable and people's general understanding of the decks have shifted greatly over time. Every deck will have slightly different takes on what each of the cards mean, and yours will too. So go with what feels right!
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